The Front-End
ThreeJS
Materials
Materials

Materials in React Three Fiber

In react-three-fiber (r3f), you can load and use materials for your 3D objects by leveraging the power of Three.js. Here's a step-by-step guide on how to load and use materials in an r3f scene:

  1. Install Dependencies: If you haven't already, make sure you've installed the necessary dependencies, including react-three-fiber, three, and @react-three/drei, as mentioned in the previous response.

  2. Create a Material: First, you need to create a material for your 3D object. Three.js provides various types of materials, such as MeshBasicMaterial, MeshStandardMaterial, and MeshPhongMaterial, each with different properties and effects.

For example, you can create a MeshStandardMaterial with a color and roughness:

import { MeshStandardMaterial } from 'three';
 
const material = new MeshStandardMaterial({
  color: 0xff0000, // Red color
  roughness: 0.5,
});
  1. Assign the Material to Your 3D Object: Next, assign the created material to your 3D object within your r3f scene. You can use the material prop of the object component to do this. For example, if you have a Box component from @react-three/drei, you can set the material prop like this:
import React from 'react';
import { Canvas } from 'react-three-fiber';
import { Box } from '@react-three/drei';
import { MeshStandardMaterial } from 'three';
 
const customMaterial = new MeshStandardMaterial({
  color: 0xff0000, // Red color
  roughness: 0.5,
});
 
function MyScene() {
  return (
    <Canvas>
      <ambientLight intensity={0.5} />
      <pointLight position={[10, 10, 10]} />
      <Box position={[0, 0, 0]} material={customMaterial} />
    </Canvas>
  );
}
 
export default MyScene;

In this example, we create a custom MeshStandardMaterial called customMaterial and assign it to the Box component using the material prop.

  1. Customize Material Properties: You can further customize the material by adjusting its properties, such as color, roughness, metalness, opacity, and more. Explore the Three.js documentation for the specific material you're using to see all available properties and their meanings.

  2. Texture Mapping (Optional): If you want to apply textures to your materials, you can load and use image textures with the TextureLoader from Three.js. Here's a basic example of loading and applying a texture:

import { TextureLoader } from 'three';
 
const texture = new TextureLoader().load('path/to/texture.jpg');
const texturedMaterial = new MeshStandardMaterial({
  map: texture,
});

You can then assign texturedMaterial to your 3D object as shown in step 3.

  1. Run Your Next.js Application: Start your Next.js development server as mentioned in the previous response. Your 3D object with the custom material should now be visible in the scene.

By following these steps, you can load and use materials in your r3f scene, whether you want to apply basic colors or more complex textures to your 3D objects.